A study of the Atari 2600, and a few of its early games: Combat, Pac-Man, Pitfall!, and The Empire Strikes Back. The idea is that this'll be the first book in a series exploring how the limitations of a platform shape the software available for it -- which makes the 2600 a pretty good place to start.
Interesting, as far as it goes, although I would have liked a bit more technical detail; I've read quite a bit about programming the 2600, so I was able to fill in the gaps, but other readers may not be able to do the same.
This is also an MIT Press book, and suffers from the usual academic publishing problems: ludicrously high price, and poor editing. It is nicely presented, though.